Over in the QB64 Phoenix Edition community, bplus (one of their prolific programmers) suggested (in this post) a little programming challenge to recreate the pretty awesome "Golden Ball Hill" crop circles:
In this program, I tackled the formation that interested me the most, but stopped short of the partial doughnut holes in the "half moon" shapes in the formation. For me, the gist of this as a "brain age" kind of exercise involved just getting the fundamental process figured out, and graphing the thing via a simple animation in an infinite loop with random colors:
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